Roll20CON is coming up Friday June 3rd! Darcy interviews Stephanie & Suzanne from Roll20 about the convention, running games on Roll20, and a teensy bit of mixology.
Gen Con News: Gender Parity at the Industry Insiders program, Scholarships for Queer People of Color, and ConTessa Event Registration and Fundraising!
As of this post, we need about $1300 more minimum to reach our goals for Gen Con 2016! We've had some great publishers and creators donate their PDFs to be given away as gift bundles as a thank you for your donation.
Darcy interviews Stephanie Bryant about Threadbare, her upcoming stitchpunk RPG that is now crowdfunding on Kickstarter.
Game designers! Help us out and get yourself some promotion by donating a PDF! by Friday, April 28th!
Jeannette came to gaming late in life thanks to the Fantasy Grounds Virtual Tabletop application. She's taken some time to tell us why she likes Fantasy Grounds so much, and to let us know about the games she's running at the upcoming FG-Con!
Darcy interviews game designer Caitlynn Belle about her new transhuman analog dating game, Singularity (currently on Kickstarter!), in addition to her inspirations, aspirations, and mad mixology skills.
Gen Con 2016 is shaping up to be one monster convention for ConTessa! It's not too late to participate! Find out how you can join us at the big one in Indy!
Stacy talks about using a set of Rock-Paper-Scissors dice to make decisions at the table.
For nearly every one of our online conventions, Meguey Baker has run a text-based game via a Google+ post. The following is the transcript of her most recent game, ‘The Doomed Pilgrim’, run for ConTessa’s 11/21/2015 event.
Stacy sits down for a candid chat about all things cosplay with Elle est Forte.
Whatever goals you might have for 2016 (whether you call them ‘resolutions’ or not is unimportant), you’ll need a boatload of confidence to pull them off. Here are some tricks I've learned to tell the confidence monster where to stick it.
In this series of articles I’ll be describing how I prepare and run Dungeon World campaigns. That doesn’t mean this is the only or right way to do this, and you should do what works for you. However, I do hope you can find something useful to take away for your own games, and please feel free to share your own experience, as I love to steal- I mean learn- from other GMs. You can see Part 1 here and Part 2 here.
Hannah Shaffer wrote up a fantastic guide to playtesting, and included a printer-friendly version so you can hand it out at your next playtest!