Stacy talks about using a set of Rock-Paper-Scissors dice to make decisions at the table.
Come check out the panel Amy Davis will be running at Pax South at the end of January all about taking your crafting business to a whole other level!
For nearly every one of our online conventions, Meguey Baker has run a text-based game via a Google+ post. The following is the transcript of her most recent game, ‘The Doomed Pilgrim’, run for ConTessa’s 11/21/2015 event.
Stacy sits down for a candid chat about all things cosplay with Elle est Forte.
Whatever goals you might have for 2016 (whether you call them ‘resolutions’ or not is unimportant), you’ll need a boatload of confidence to pull them off. Here are some tricks I've learned to tell the confidence monster where to stick it.
In this series of articles I’ll be describing how I prepare and run Dungeon World campaigns. That doesn’t mean this is the only or right way to do this, and you should do what works for you. However, I do hope you can find something useful to take away for your own games, and please feel free to share your own experience, as I love to steal- I mean learn- from other GMs. You can see Part 1 here and Part 2 here.
Hannah Shaffer wrote up a fantastic guide to playtesting, and included a printer-friendly version so you can hand it out at your next playtest!
Where's all the cool stuff??? Right here in the Treasure Hoard! Every now and again, ConTessa brings you a summary of gaming things from the interwebs, from Kickstarters and Patreons, to games, gear, and crafts.
Ari got to talk to a group dedicated to helping survivors of sexual trauma through the use of therapeutic gaming. Save Against Fear just finished their annual event that benefits The Bodhana Group, and were gracious enough to tell us about their work.
In this series of articles, Ethel takes us through adapting an existing adventure into an Old West setting. Next up is adapting weapons to your chosen system.
Liz interviews Darcy Ross! Find out all about our newest staff member, from her ongoing struggle to reproduce a particular cocktail to the threats her players suffer/enjoy
Stacy breaks down the Minimum Viable System model she used for her game design workshop at Gen Con, and talks about what's next.
Happy Halloween! To round off our collection of monsters this month, here is our last system-agnostic monster to plug into your games. This time we have the Memory Eater, created by Ariana and Liz, and illustrated by Sarah Richardson.
Liz gives us some ups and tricks on how to run a horror game, particularly for your home group of friends, just in time for Halloween!
Every week in October we'll be bringing you a system-agnostic monster to plug into your games. This time we have the Goblin Queen, created and illustrated by Sarah Richardson.
Illustration is NSFW.