Interview with a ConTessa GM: Brie Sheldon

In this series, we’ve asked the women who ran events to talk to us about the whole experience so you can get an inside view of what it’s like to run at ConTessa! Brie Sheldon ran a panel for us during our Spring Loaded panel day in March.

Say hi, and tell everyone a little about yourself and what you did at ConTessa.

Hi! I’m Brie Sheldon. I’m a game designer, writer, and editor, and I also run the Thoughty blog at I’m a semi-regular contributor to Gaming as Women, as well. I’ve worked doing design and writing with Margaret Weis Productions, FASA, and Evil Hat, as well as doing editing for the Lamentations of the Flame Princess supplement, World of the Lost, by Rafael Chandler.

At ConTessa, I ran the Horror in RPGs panel with my fantastic guests, Epidiah Ravachol and Rachel E.S. Walton.

How did you choose those events?

I was invited by a ConTessa organizer to participate in the ConTessa events, and one of the topics that I’m a fan of - and have a lot of questions and answers about - is horror, so I asked around with some of the people I know who do work in horror games, and put together the panel! It was great.

What was the best part?

I think the best part was actually getting to chat with some of the experienced game creators and have them get puzzled over some of my questions!

If you had ultimate power (muahahaha), what would you change for the next ConTessa?

ConTessa is already in pretty great shape. I think it would be cool to see if we could get a kid-friendly game or two and have lady gamers in the community have their kids join in, so we can kind of pass on some of the gaming enthusiasm to a new generation. It’d be a difficult thing to arrange, but I think it would be pretty cool.

Why is ConTessa important to you?

ConTessa is important to me because having women active in the gaming community is really vital to continued growth and diversity. Gaming isn’t, and honestly never has been, strictly a guy thing. Not only do plenty of women love to game, but a lot of them are the primary buying power in their household, so having women interested in and playing games and buying games contributes directly to growing the industry. Plus, more women’s voices mean more new games, and that’s awesome.

You can watch Brie's panel here: