Darcy interviews Stephanie Bryant about Threadbare, her upcoming stitchpunk RPG that is now crowdfunding on Kickstarter.Read More
Darcy interviews game designer Caitlynn Belle about her new transhuman analog dating game, Singularity (currently on Kickstarter!), in addition to her inspirations, aspirations, and mad mixology skills.Read More
Stacy talks about using a set of Rock-Paper-Scissors dice to make decisions at the table.Read More
Stacy's been developing Precious Dark in public since the very first ConTessa. Now, she's starting a brand new campaign, live and on air, with session reports and development notes after each one. This posts sets up the series to familiarize yourself with previous fails, what Precious Dark is, and where the series is going.Read More
There’s a bit of discussion going around regarding how to make game design more accessible to women and other minorities. Our Stephanie Bryant laid out a take-down of those issues in her blog here, and it breaks down into: time, creativity, experience, confidence, extra people, and money. While there’s been quite a bit of focus on the money aspect, what about the rest? Since at least some of us are attempting to make games of our own, let’s hear some thoughts on the subject!