Join us at U-Con in Ypsilanti, MI November 17-19, 2017! 

 

Death Frost Doom

Event # 6538 System: Lamentations of the Flame Princess GM: Bardaree Bryant  Friday 10a-3p

 Up on a mountain sits a house by a cemetery, haunted by the memories of atrocities past. People remember that horrible things happened up on that mountain, but not exactly what those things were. Still, they stay well away, and live long and prosperous lives for their wisdom. But rumors of abandoned treasure and magic always bring those wishing to recover it. Brave, skilled men need not fear that which terrifies the common folk. The cult on the mountain is long gone, yet the music of weirdling death carries on the wind. The mountain is cold. So very cold. And the greedy and the foolish will march bravely up the mountain for gold and glory. Who Will Survive, and What Will Be Left of Their Souls? Note: This Module contains mature themes - namely gore, implied torture, all the things you'd assume an insane evil & ancient cult would get up to. Any sexual imagery will be cut. There will be a short discussion before hand to insure everyone is comfortable w/ the events that will follow. 

The One Who Watches from Below

Event # 6552 System: Dungeon Crawl Classics GM: Bailey Nichols Friday 10a-2p

Will you brave the Temple of Shigazilnizthrub and emerge with fat purses and tales of legend? Or will your sanity be stretched beyond its limits while your body becomes fodder for the voracious acid worms? All are welcome to test their mettle in this level 1 DCC Adventure! 

 Costume Fairy Adventures in... The Big Pie Caper!

Event # 6102 System: Costume Fairy Adventures GM: Christina Fayz  Friday 1p-5p 

Costume Fairy Adventures is a casual, improvisational tabletop game based around mischief, magic, sass, shenanigans, fashion, and fun. A few d6s and a smile are all you need to "help" the local village host their annual pie eating contest. Come for the costumes, stay for the candy. 

Teen Crush

Event # 6542 System: Savage Worlds GM: Tracy Sizemore Friday 1p-5p

You are a group of teenage proteges to world famous superhero Captain Crush™. He’s insufferably superior, and comically flashy. Nevertheless, he has turned you into a well-oiled superhero team. But on your last day of mentor-ship, Captain Crush™ is looking mysteriously ill. Right before your eyes, he is subdued and captured by a wacky band of misfit super-villains (and k-pop girl-group) fronted by the notoriously bratty Bubble Pop Princess. Can you save your mentor and prove your worth as world-class super-heroes? The fate of millions, not to mention your lucrative sponsorship, hang in the balance! This is an original adventure using the Savage Worlds rules system with the Super Powers Companion. Pregenerated characters will be provided. This game is suitable for players age 13+.

Stranger Days

Event # 6516 System: Bubblegumshoe GM: Angela Murray Friday 2p-6p 

Strange things are afoot in your town. It’s 1984, you're a kid, people are going missing, and no one believes you. It's up to you and the other kids that believe to do something and save the day, right? This is Bubblegumshoe, a game of teenage sleuths, investigation and mystery using the Gumshoe system. 

The Marcy Case

Event # 6856 System: T.I.M.E Stories GM: Randolph Williams Friday 3p-7p

 Perhaps you've heard of it: a unique "decksploration" cooperative gaming system with limited-to-nonexistent replayability. Sure, you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for a "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me!

The God That Crawls

Event # 6539 System:Lamentations of the Flame Princess GM: Bardaree Bryant Friday 6p-11p

 A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. A dungeon chase adventure for characters of levels 1-2 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing. And now you're going to walk right through this wizard's front door. Note: This is a LotFP module, and thus is both gory and lethal.

A New Generation

Event # 6546 System: Masks GM: Luke Elias Friday 7p-11p

 A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped. Just another day in Halycon City. 

The Resistance

Event # 6549 System: Free Wolves GM: Emily Danvers Friday 7p-11p

The world turned upside down when the first werewolf was caught on camera. It's up to you to navigate this strange, fraught new world. Join this homebrew creation in a world created by Emily Danvers of ConTessa and Swords and Wizardry Developer and ConTessa Head, Stacy Dellorfano. Navigate the near future where being a werewolf is very real and quickly becoming illegal. You're the member of a very public pack led by one of the oldest werewolves in the world and his husband, fighting back against those who think you're subhuman in the current political climate. This adventure will take you all over the world as you try to uncover a conspiracy and make the world a little better for your fellow werewolves.

The Haunting

Event # 6184 System: Call of Cthulhu GM: Laura Rose Williams  Friday 8p-12a 

In 1920s Boston, Mr. Knott, the landlord of Corbitt House, is having a hard time renting his property due to the...problematic history of the house. He has hired you to restore the house’s reputation in the minds of the public so he may rent it once again. Hold tight to your health and sanity as you investigate the Corbitt House and Boston proper in this Lovecraftian adventure. 

The Curious Death of Violet Evans

Event # 6543 System: Savage Worlds GM: Tracy Sizemore Friday 8p-12a

It's spring break at East Texas University. Your study group is close to wrapping up your sophomore year, and you have already seen your fair share of the things that go bump in the night in Pinebox. The convergence is coming (whatever that is!), but even the most dedicated protectors against the supernatural need to blow off steam. That's exactly what you did when you decided to go to a concert in nearby Morganville. On your way back to Pinebox, however, a mysterious child appears on the road in front of you. She's a ghost. Her name is Violet Evans, and it's her birthday. Can you help put Violet to rest by finding out the REAL truth of her murder 50 years after it happened? More importantly, can you discover what's been happening since? This is an original mystery that very much leans into the horror aspect of the ETU setting while still offering a chance for hope and heroism. Due to disturbing themes, this mystery is for adults 18+ only. Pregens will be provided; no Savage Worlds experience is necessary. 

Near and Far

Event # 6537 System: Near and Far GM: Vera Devera-Dalrymple Saturday 10a-12p 

In Near and Far, you and up to three friends explore a land, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react and creating a new and memorable tale each time you play.

The Marcy Case

Event # 6941 System: T.I.M.E Stories GM: Randolph Williams Saturday 10a-2p

Perhaps you've heard of it: a unique "decksploration" cooperative gaming system with limited-to-nonexistent replayability. Sure, you can buy a new module, but what to do with a scenario once you've already played through it? You host an event, that's what; at least that's what I'm doing. So if you've balked at a $65 price tag for a "one-time" use game, come experience the adventure without the major investment! I'm choosing to host The Marcy Case, the second module in the series. The base game includes Asylum, so if you enjoy this enough to buy it, you still have a full fresh experience with the base set (and can choose whether or not to purchase the Marcy module). "We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity. As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting. Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary." ~ Bob Some mature themes and content. No spoilers from me!

The Bloody Inn

Event # 7074 System: The Bloody Inn GM: Shannon Slakinski Saturday 10a-12p

France 1831. You are a part of a family of rural farmers determined to make its fortune. The family's strategy is to invest in an inn and rob traveling guests. Unfortunately, your morals hinder you from robbing your guests...at least, while they are still alive.

Of Dreams and Magic

Event # 6547 System: Of Dreams and Magic GM: Luke Elias Saturday 12p-4p

Fight the doubt with the power of your dreams.

The Han Cluster: What to do with the Shok?

Event # 6544 System: FATE Core GM: Tracy Sizemore Saturday 2p-6p

You are a specialized but capable team sent to investigate the unique colony of AI mining machines that have inhabited a restricted critical resource planet for the last two centuries. The Shok, as they are called, have been acting strangely and as a result, are threatening the supply of the essential Crystum needed to power all hyperdrive technology. The situation is precarious, and it is your job to brave the inhospitable environment, investigate the situation, and ultimately determine "What to do with the Shok." This is a new sci-fi adventure of intrigue, investigation, and danger set in my own imagined human future: The Han Cluster. We use the FATE Core ruleset, along with a few setting rules. Pregenerated characters are provided. This adventure is suitable for players of ages 13+. No experience with Fate is necessary.

Cthulu Wars

Event # 6853 System: Cthulu Wars GM: Ariel Celeste Saturday 2p-4p

The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make the end of the world even more fun. Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. 

Tower of the Stargazer

Event # 6540 System: Lamentations of the Flame Princess GM: Bardaree Bryant Saturday 4p-12a 

Legends tell of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was the hubris and defiance of this man that the gods smote him with the power of storm and fire. Oh, did the wizard laugh at such a pathetic gesture! He did not fear the gods, for he drew his knowledge from something greater. Something darker. The legend of this wizard grew, first whispered by men in fear, and later in awe. The wizard, they said, attacked the gods just as they had attacked him. His joy only grew as the land around him died. Then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now you’re going to walk right through this wizard’s front door. Note: This is a LotFP module, & thus is both gorey & lethal.

The Emerald Enchanter

Event # 6551 System: Dungeon Crawl Classics GM: Bailey Nichols Saturday 6p-12a

This level 2 DCC adventure is a good, old fashioned dungeon crawl. Explore the Emerald Enchanter's keep, discover his strange expiriments and enigmatic machinery, save your fellow villagers and, if you're lucky, escape with treasures beyond your imagination. 

The Temple of the Crystal Staff

Event # 6548 System: The Free Wolves GM: Emily Danvers Saturday 7p-11p

The year is 1942. Almost no one knows that the paranormal is real. At least, you thought that was the case. Word has gotten around in the werewolf community that the Nazis are breaking open tombs, looking for ancient artifacts of great power that could tip the war in their favor. Because really, who else would be digging up artifacts of great power? You've been tasked with diving into one of these tombs and securing the artifact before the Reich can claim it for their own. Unlike The Free Wolves: The Resistance, Temple of the Crystal Staff won't focus as much on LGBT issues and race, though diverse characters are still strongly encouraged. This is meant to be simply a fun dungeon dive instead of the heavier themes in The Resistance.

Blood in the Chocolate

Event # 7073 System: Lamentations of the Flame Princess GM: Shannon Slakinski Saturday 7p-11p

The Netherlands, 1617. Chocolate has gone from a strange drink in the New World to a sensation in Europe. One woman is responsible and her secret resides deep in the stone walls of her factory. Merchants from France have come to the player characters with an offer. These merchants cannot replicate Lucia's chocolate recipe and so cannot replicate her success. They need cunning and able-bodied burglars to break into the Castillo Chocolateria and steal Lucia's secrets. Beware, this adventure is anything but sweet. Mature content. Pregens will be provided. Lamentations of the Flame Princess "Old School" rules will be used, no experience necessary.

Hole in the Sky

Event # 6183 System: Dungeon Crawl Classics GM: Laura Rose Williams Saturday 8p-12a

You are 0-level peasants who are enlisted by the Lady in Blue, a mysterious figure of cosmic power, to follow an invisible bridge until you arrive at a hole in the sky...and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars you were born under, and thus change your destiny.

Into the Black

Event # 6515 System: Uncharted Worlds GM: Angela Murray Saturday 8p-12a 

You've got your skills, your wit, and the ship you and your team fly through the empty darkness between planets. So what if the strange object you picked up on that last planet is humming with a weird energy and people are shooting at you to try and take it away. This is just any other Thursday, right? Uncharted Worlds is a Powered by the Apocalypse game of Space Opera. Bring your love of your favorite sci-fi epic and help bring the galaxy to life.

The Han Cluster: The Rasitor Calamity

Event # 6545 System: FATE Core GM: Tracy Sizemore Saturday 8p-12a

The year is 2657. You are the crew of a trade ship in the Han Cluster. When you receive a distress signal from a storied earthen "patchwork" ship, it presents a unique opportunity for heroism, intrigue, and, of course, reward! Or it might just be a fantastic way to get yourselves killed.... This is an original sci-fi setting and adventure using the FATE Core rules set. Pregens will be provided. No experience with FATE Care is required. Rules will be taught!

Sub Terra

Event # 6858 System: Print & Play Version GM: Randolph Williams Saturday 10p-12a 

Sub Terra is a 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels. You’ll need to work together to overcome deadly hazards-- stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New cave tiles are placed from a randomized stack, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker, the air feels tight, and your chance of survival diminishes quickly. Light and hope are scarce. And worst of all, you don’t think you’re alone down here... Can you survive Sub Terra?

Zaya's Promise

Event # 6550 System: Swords and Wizardry GM: Emily Danvers Sunday 12p-4p 

Long ago, a whole town and the valley it inhabited disappeared. Rumors persist that the town was swallowed up by a sea of brambles and the valley made uninhabitable. Dare you seek what lies inside? Join a short crawl through a dungeon that's different every time it's played. Go looking for treasure in a fun house wonderland dungeon that's just as deadly as it is fascinating.

Cthulu Wars

Event # 6852 System: Cthulu Wars GM: Ariel Celeste Sunday 12p-2p 

The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Cthulhu Wars is a combination of strategic gaming and Lovecraftian horror, with the bonus of high-quality monster figures to make the end of the world even more fun. Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign. Earn and cast spells and summon monsters unique to your own Faction. Each Faction is strikingly different in tactics and techniques. A strategy that works for the Black Goat will be ineffective for the Crawling Chaos. The game is for 2-4 players, and up to 8 with the expansions. Each Faction has multiple unique strategies for winning, so Cthulhu Wars has incredible depth and replay value. 

The Quiet Year: A Post-Apocalyptic Map Game

Event # 6541 System: The Quiet Year GM: Bardaree Bryant Sunday 2p-6p

For a long time, we were at war with The Jackals. But now, we've driven them off, and we have this, a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something. The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

Sub Terra

Event # 6857 System: Print & Play Version GM: Randolph Williams Sunday 4p-6p 

Sub Terra is a 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels. You’ll need to work together to overcome deadly hazards-- stick together for safety, or split up to cover more ground. One wrong step could knock you unconscious and your friends will need to stage a rescue. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New cave tiles are placed from a randomized stack, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker, the air feels tight, and your chance of survival diminishes quickly. Light and hope are scarce. And worst of all, you don’t think you’re alone down here... Can you survive Sub Terra?

More About U-Con

U-Con is an annual gaming convention founded in 1988. It attracts gamers not only from Southeast Michigan, but from across the United states and several other countries as well. U-Con offers high-quality events across the spectrum of gaming in a comfortable, functional space

More About ConTessa

At ConTessa, our goal is to change the demographic of gaming "leadership" by running tons of games and events at conventions led by people from a variety of "marginalized" demographics and attended by anyone. No matter how big or small the con, we love showing up and challenging what it looks like to be a GM. Find out more about us on our 'About' page, but don't forget to come back here to submit a game for our program!


Here's what some of our past GMs have said about running an event for ConTessa...

"Absolutely AMAZING.  I ran Pugmire for Kids and would LOVE LOVE to do the same again." -Sarah E.

"I had a blast running games for ConTessa last year at Gencon 2016!! I decided to do it because I wanted to be apart of something so special and pro women. Being a female GM and being surrounded by a whole room of other amazing women who support what I do and who I am was a fantastic experience!! I can't wait to do it again this year for the special 50th GenCon!!!" -Emily D.